Company Archives - Allingames https://www.allingames.com/category/company/ All in! Games Tue, 22 Feb 2022 13:25:43 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 All in! Games 2021 Wrap Up https://www.allingames.com/all-in-games-2021-wrap-up/ Tue, 22 Feb 2022 13:00:00 +0000 https://www.allingames.com/?p=7557 2021 was an eventful year filled with growth and success for All in! Games. We celebrated our 3rd anniversary - happy birthday to us! - and unlocked lots of new achievements. Dive in and learn all about our 2021 run.

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2021 was an eventful year filled with growth and success for All in! Games. We celebrated our 3rd anniversary – happy birthday to us! – and unlocked lots of new achievements. Dive in and learn all about our 2021 run.

Watch the summary video:

See the infographic:

Our video games

On the game side of things, this year we released Chernobylite, Paradise Lost, Lumberhill, Of Bird and Cage, Fort Triumph on consoles, and took Arboria from Early Access to full release on Steam. 

We released plenty of DLCs as well (14!) including the Tools Up! Garden Party series,  weapon skin packs for Chernobylite, and more.

With all our new releases and updates, we sold over 1 million copies of our games in 2021!

We also created a one-stop shop where you can easily see which of our games are on sale and on which platforms–All in! Deals! Be sure to check it out if you haven’t yet.

You also showed your love for our games in other ways; just in 2021, Twitch viewers spent over 3,824,464 hours watching our games—that’s over 436 years!

Speaking of Twitch, we reached a high point of over 1,000 influencers partnerships in 2021 with content creators from over 80 countries! It’s been great working together.

Our social media channels saw a lot of growth in 2021 too with community engagement growing by almost 60%—keep it coming!

2021 was full of online gaming events and we attended quite a few, including PC Gaming Show and Gamescom. At some, we even shared our expertise with lectures from our UX Research & Accessibility Coordinator, Łukasz Stawarz and our CEO Piotr Żygadło.

We’re always striving to help players access our games via different channels and enhance their gaming experience. To that end we partnered with quite a few companies in 2021: Amazon Prime, Xsolla, CORSAIR, AMD, NVIDIA, and Alienware. Gaming is always better with friends!

2021 was a good year for publicity as well as we were mentioned in the media quite a bit. We even made it to Forbes’ Top 10 Largest Polish Companies list, won the title of 2nd Best Polish Publisher on Metacritic, and received an Innovation Award! On top of that, just before the year’s end Chernobylite won IndieDB’s Indie of the Year award and made it on Steam’s very own best of 2021 list.

Speaking of winning, our esport team Wisła All in! Games Kraków had a great year too! Their crowning victory was getting 1st place in the 2021 ESL Polish Fall Championship, securing their place in one of the biggest tournaments in the CS world, IEM Katowice 2022. Good Game!

Our business

On the business side of things, 2021 saw us sell Ghostrunner’s IP, but it didn’t completely leave our family as we still participate in its revenue. We look back on our time together fondly and feel lucky to have taken part in the experience of publishing such an iconic game. In terms of additions, we expanded our group of companies to include Happy Little Moments and Ironbird Creations. We hope they’ll accomplish great things in 2022!

We’ve also grown a lot as All in! Games! Our team has increased to over 100 employees from all around Poland and Europe.

As we’ve evolved, so have our aspirations. In October we held our own Warsaw Stock Exchange conference to present our latest strategy for success. Our goals are to take on bigger projects, cultivate our expertise, expand our group of companies, and create a one-stop shop for developers. 

With so much always happening at All in! Games, we started releasing regular company summary videos in 2021 for investors. We hear they’ve been much appreciated so we’ll be sure to continue the practice in 2022.


2021 is now behind us, but the experience points we collected along the way will stay with us forever. What’s coming in 2022? Only time can tell, but for now we can say that we’ve got big plans and even a few surprises that we can’t wait to share with you. Let’s go all in together—join our social media channels and stay up to date!

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Łukasz Stawarz is giving a lecture on UX Processes at Game Connection Online today! https://www.allingames.com/lukasz-stawarz-is-giving-a-lecture-on-ux-processes-at-game-connection-online-today/ Wed, 01 Dec 2021 09:46:03 +0000 https://www.allingames.com/?p=6971 Łukasz Stawarz, our UX Research & Accessibility Coordinator, is giving an online lecture on “Creating Meaningful UX Processes For Indies On a Budget” at the winter edition of Game Connection Online today!

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Łukasz Stawarz, our UX Research & Accessibility Coordinator, is giving an online lecture on “Creating Meaningful UX Processes For Indies On a Budget” at the winter edition of Game Connection Online today!

Join the event at 2pm CET here:

The lecture will teach listeners how to turn daily development actions into UX research efforts that can help developers create more user-friendly games that cater to wider audiences. The presentation will focus on designing, playtesting, and debriefing analyzed through a UX lens, and will identify possible ways developers can implement UX practices with little to no budget and minimal overheads.

We hope to see you there!

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Our UX Research & Accessibility Coordinator will give a lecture at Game Connection Online 2021 Winter! https://www.allingames.com/our-ux-research-accessibility-coordinator-will-give-a-lecture-at-game-connection-online-2021-winter/ Tue, 30 Nov 2021 10:16:39 +0000 https://www.allingames.com/?p=6961 We’re pleased to share that Łukasz Stawarz, our UX Research & Accessibility Coordinator, will be giving an online lecture on “Creating Meaningful UX Processes For Indies On a Budget” at the winter edition of Game Connection Online on December 1, 2pm CET.

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We’re pleased to share that Łukasz Stawarz, our UX Research & Accessibility Coordinator, will be giving an online lecture on “Creating Meaningful UX Processes For Indies On a Budget” at the winter edition of Game Connection Online on December 1, 2pm CET.

The first 500 event passes are free! Sign up here:

Łukasz’s talk will teach listeners how to easily turn regular development actions into UX research efforts that can help developers create more user-friendly games that cater to wider audiences. 

The key pillars of the presentation will focus on designing, playtesting, and debriefing analyzed through a UX lens, and will identify possible ways developers can implement UX practices with little to no budget and minimal overheads. The main takeaway of the talk will be that UX is about mindset and your willingness to shift it in order to realize that UX processes can work in harmony with existing development activities.

The “Design” section will be about creating features with clear intentions and goals for the user. It will focus on testability and how simple tools can make development more data-driven and focused.

The “Playtesting” section will present the best practices of preparing playtesting sessions and the limitations of playtesting.

The “Debrief” section is focused on the crucial ‘learning part’ of every research project regardless of scale.

We hope to see you there!

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We’re coming to IGN’s Summer of Gaming and E3! https://www.allingames.com/were-coming-to-igns-summer-of-gaming-and-e3/ Fri, 11 Jun 2021 14:53:15 +0000 https://www.allingames.com/?p=5586 We’re excited to share that All in! Games is coming to IGN’s Summer of Gaming, the PC Gaming Show, and the Future Games Show this weekend!

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We’re excited to share that All in! Games is coming to IGN’s Summer of Gaming, the PC Gaming Show, and the Future Games Show this weekend! Join the digital events on June 11 (IGN’s Summer of Gaming) and June 13 (the PC Gaming Show and the Future Games Show).

Chernobylite, Arboria, and Lumberhill will be featured at the PC Gaming Show with new trailers, while at the Future Games Show you’ll see a new Chernobylite developer’s commentary video with. In addition, Chernobylite will participate in IGN’s Summer of Gaming with a new trailer.

That’s not all! On June 13, we will be celebrating the release of Lumberhill, a crazy multiplayer party game in which lumberjacks try to complete tasks with nature fighting them every step of the way.

E3 is considered the largest gaming-expo of the year and this time it’s all digital for the first time ever. So how do you join E3? The event takes place from June 12 to June 15 and all the livestreams are free to watch. You can find the full broadcast schedule here and below you’ll find the events All in! Games is participating in.

Join the event on Discord with us.

Where and when to watch

IGN’s Summer of Gaming (4:00 PM ET / 10:00 PM CEST)

PC Gaming Show (2:00 PM ET / 8:00 PM CEST)

Future Games Show (7:00 PM ET / 1:00 AM CEST (June 14))

Follow All in! Games to stay up to date

Join our newsletter and receive a free welcome gift

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Game Industry Highlights in 2020 https://www.allingames.com/game-industry-highlights-in-2020/ Tue, 02 Feb 2021 12:19:33 +0000 https://www.allingames.com/?p=4624 What happened in the gaming industry in 2020? What did 2020 mean for All in! Games? Read the article to find out.

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A review of the gaming industry and All in! Games in 2020

We’ve all heard enough about what a terrible year 2020 was, so there’s no need to go over that again (although 2020 was a terrible year). 

But with so many people staying home for reasons that we all know about, it was inevitable that the gaming industry would be affected in a good way—specifically, in the form of millions of people who turned to games for fun and an escape from the daily headlines. So, on top of the huge developments that were scheduled to take place in 2020 anyway (hello, new consoles!) the gaming industry played an even greater role than it otherwise would have. 

With the bizarre circumstances of the last year as a backdrop, let’s look back at 2020 through the lens of the gaming industry for the high points of what was, all things considered, a big year for those of us who are happy to respawn in 2021. 

Watch the All in! 2020 Wrap Up:

Can you do E3 on Zoom?

Let’s start with the bad news and get it out of the way. The global pandemic had a devastating effect on industry events of all kinds and games were no exception. Massive annual events that we all look forward to for a sneak peek at what’s new and coming soon, like E3, Gamescom, the Tokyo Game Show, and more were canceled or moved online (PAX was conveniently scheduled for just before everything got corona-ed).

While the online versions were better than nothing and nobody can blame the organizers, we all want to get back to the in-person experience as soon as possible. We’ve got our fingers crossed that these events will come back in 2021—if there’s a silver lining to the problems this year, it’s that we’ll all be that much more excited to see everything live and up close!

The year of live streaming

With so many activities and so much entertainment moved online, it’s no surprise that there was a visible increase in video traffic, accelerating the already existing trend. This includes live-streamed gaming, which became even bigger than before. 

It’s free and easily accessible, something to enjoy when you’re stuck at home and you’ve finished watching everything on Netflix, or simply want to discover something new. Many live streaming websites such as Twitch or YouTube Gaming ended 2020 with great results. What about after the pandemic? How quickly will people go back to their old habits? That remains to be seen.

Console Wars

On the hardware side of things, the big news was of course the debut of new consoles from both Sony and Microsoft—the PS5 and the XBOX Series X and Series S. While the roll-outs didn’t go as smoothly as many would have liked due to supply chain chaos largely caused by the pandemic, the ninth generation of consoles has definitely arrived. 

As is always the case when a new generation starts, the launch titles were maybe not as impressive as many gamers would have liked but we can be sure that tons of amazing games are on the way. With technical boundaries and processing power pushed to new limits, along with the spread of exciting new technologies like ray tracing, the next few years should be full of jaw-dropping gaming experiences on both consoles. 

Also, this generation has introduced some innovations with huge potential that will be revealed with time. 

On the PS5 side, haptic feedback in the Dualsense controller takes immersion to another level. We can’t wait to see how developers will take advantage of these new capabilities. The XBOX Series X appears to have refined the user experience through an edge in loading times and the ability to quickly switch between installed games. 

Both consoles offer a fully-digital version without an optical drive and consumer response will tell us a lot about how ready console gamers are for what has long been standard among PC gamers. With direct-to-consumer digital distribution increasingly competing with the traditional disc-based model, who knows where this might lead?

Don’t forget Mario, Yoshi and friends…

How about some love for Nintendo? The astonishing success of the Switch continued throughout 2020 and has probably broken more sales records since you started reading this. Animal Crossing: New Horizons became a worldwide phenomenon, giving gamers of all ages reasons to obsess over decorating their islands while selling fruit & shells. Three years after its release, Mario Kart 8 Deluxe is still on bestseller lists and Nintendo’s extensive library of first-party titles continues to enchant gamers all over the planet. 

The world’s most famous Italian plumber celebrated his 35th anniversary with a special remastered re-release of some of his classic titles, including the incredible Super Mario Galaxy, one of our all-time faves. Nintendo is famously tight-lipped when it comes to announcements about upcoming releases so we can only guess about what they have in store going forward but we think it’s safe to say that last year was definitely one to remember for all the right reasons. 

PC Master Race

Yes, we hear you, PC people! But what can we say about your kingdom of the gaming world apart from mentioning the incredible titles released this year and the ever-increasing hardware advantage you enjoy (even after the new generation of consoles…)? 

Can you at least try to keep that smirk off your face when PS5 and XBOX owners brag about their specs? 

Heavyweight titles

A full listing of all the titles that made waves last year would go way beyond our purpose here, so let us just mention a few of the best of the best to come out in 2020:

  • The Last of Us II – How many awards can one game win???
  • Among Us – Ok, technically this was released in 2018 but it really blew up in 2020
  • Demon’s Souls – They can remake a game, but can they remake all the controllers you destroyed while playing it? 
  • Microsoft Flight Simulator – You’ve played simulators before but you haven’t played a simulator like this before
  • Hades – GOTY pick for lots of players and publications and deservedly so
  • Half Life: Alyx – It’s Half Life, enough said
  • Cyberpunk 2077 – Some temporary, fixable problems are distracting from what is an amazing game
  • Ghost of Tsushima – Being a samurai warrior has never been so beautiful
  • New entries in the Call of Duty and Assassin’s Creed franchises – Whether they’re for you or not, you have to admit they’re a big deal in our world

Other bits and pieces

Here are a few other random facts to help round out a review of 2020 in gaming

  • Fortnite continued to reach new heights in its mission for world domination
  • 14 games made more than $1b in revenue, while zero Hollywood films reached that mark. Not fair to use 2020 stats for Hollywood? Fine—zero Hollywood films reached $1b in revenue in 2019, either. 
  • Pac-Man celebrated 40 years of chasing ghosts
  • More mega-$$$ mergers, acquisitions, and buyouts than we can list here took place throughout the industry, showing the value of game studios and IP’s that connect with the gaming public
  • Google, Facebook, and Amazon all announced gaming-related projects
  • Video game-related revenue worldwide reached just short of $180b in 2020. By way of comparison, the most recent pre-COVID revenue years for the NFL, NBA, and the biggest professional football leagues in England, Spain, Germany, and Italy combined was around $40b. Flawless victory! 
How have video games benefited our mental health through the COVID-19 pandemic? For more insight, check out our article: A Video Game State of Mind.

2020 at All in!

Allow us to put the spotlight on ourselves for a moment and take some pride in what 2020 meant for All in! Games.  Last year saw the release of many titles from All in!, including Red Wings: Aces of the Sky created by our internal development team, Metamorphosis, and Ghostrunner, our one-hit-one-kill cyberpunk game, on all platforms.

Fort Triumph left Early Access on PC and is heading for consoles next, while Arboria was released in Early Access on Steam.

If you haven’t already, check out their websites:

You can also see which of our games are on sale on your platform on our new All in! Deals website:

Just as many other publishers had to, we attended the online versions of several events last year. Though it may not sound exciting, in reality it was a great experience that helped us learn a lot and apply some new solutions. Gamescom, PAX Online, PC Gaming Show and Tokyo Game Show were just a few of our virtual destinations in 2020 and you know what? They were amazing! 

And on top of being showcased at various events, our games won awards. Ghostrunner received first prize at Digital Dragons Indie Celebration and Chernobylite won the CEEGA award for Best Technology. 

On the business side of things, last year we entered into partnerships with some amazing companies: 3D Realms, 505 Games, and Qubic Games to name a few. We also became a joint stock company, listed on the stock exchange in Warsaw, which was a huge leap forward for us and proof of our growth from a small team to a developed company making waves in the gaming market. We’re proud of this recognition of our efforts to publish and create games that bring joy to everyone!

But that’s still not all. Our e-sport team, Wisła All in! Games Kraków, was one of the highest-ranked Polish teams in the HLTV Counter-Strike: Global Offensive ranking in November this year. Different aspects were taken into account in creating the ranking, such as consecutive victories, and we’re extremely proud that our team made it. Congrats!

And there are even more great moments to look back on. All in! Games got lots of mentions in the media as a company and several outlets reviewed our titles. But the most precious moment for us was when All in! Games placed 8th in Forbes’ ranking of the Polish video game industry.

We kept growing as a team, too. Lots of new employees joined us and we moved to a brand new office to accommodate everyone.

So that was 2020 for us. What’s coming in 2021? Lots of great titles and surprises, for sure!

Let’s go all in together. Join our social media channels and stay up to date.

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All in! Games—A company beyond borders https://www.allingames.com/all-in-games-a-company-beyond-borders/ Mon, 02 Nov 2020 10:07:58 +0000 https://www.allingames.com/?p=4066 All in! Games is a Polish company but has a strong international flavor. Foreign specialists bring not only extensive knowledge, skills, and professional experience but also cultural diversity, which contributes to increased creativity and fresh ideas.

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All in! Games is a Polish company but has a strong international flavor. Foreign specialists bring not only extensive knowledge, skills, and professional experience but also cultural diversity, which contributes to increased creativity and fresh ideas.

The gaming industry is one of those in which boundaries are increasingly blurred. People who work on various projects are scattered all over the world, and the products themselves are also not limited by territory. A game, produced and published in Poland, can be purchased virtually anywhere in the world and delivered to a customer in a matter of seconds, thanks to dedicated platforms.

– We have a real cultural mix in our company. The team includes people from Italy, Spain, Great Britain, and the USA, not to mention external partners living in different parts of the globe – said Paulina Mech, Head of HR at All in! Games. – Hiring people from the European Union is not much different than hiring people from Poland from a formalities standpoint. The matter is more complicated for non-EU citizens because they require a visa or work permit. 

The best source of international hires is internal employee referrals as there is a bigger chance that the person will fit well into our organizational culture. Another option is to post ads on job search sites in specific countries or on international social networks such as Linkedin or Xing. 

Professionals who move to Poland for work usually already have rich international experience so adapting to a new culture is not a big issue. Nevertheless, All in! Games makes sure to take care of their new international employees from their very first day after arriving in Poland; picking them up from the airport, helping with moving, finding a temporary apartment, obtaining a PESEL number, doing taxes, setting up a city card, bank account or a sole proprietorship if needed. 

We talked with our international colleagues about their Polish experience and what it’s like to work at a Polish company. 

Raul, Marketing Coordinator, Spain: 

I’ve only been in Krakow for two weeks now and it’s been great so far. The city is welcoming, and public transport works perfectly fine, so the commute to work is very convenient. I can’t wait to keep exploring Krakow and find everything this wonderful city has to offer.

The work environment is also great. Everyone is very positive and everyone makes me feel at home right from the start. The company is continuously expanding its portfolio and it’s very exciting to be part of the process of bringing new games for people to enjoy. 

Working in an international environment helps you learn about new cultures and ways of working, as well as understanding local market trends and developing communication skills. 

Ellie, Brand Manager, UK (works remotely from the UK):

It’s very exciting working for a growing, ambitious company and being part of a team that champions quality, collaboration, and some very weird and wonderful ideas. Working for All in! Games means committing to an eclectic range of games, with lots of friendly and multi-talented people, and being encouraged to learn and evolve.

There are lots of pros of working in an international environment such as getting to know colleagues with different backgrounds and interests and learning more about Central European markets, global markets, and universal industry practices as opposed to localized. All in! Games is making substantial efforts to translate all documents and communication channels to English and conducts comprehensive onboarding to help newcomers get settled.

Are there any cons? If working from abroad, you have to adjust to the Polish public holiday calendar and time zone… or risk missing calls. Language can sometimes be a barrier, but at All in! Games people are happy to clarify or explain. You can accidentally learn Polish swear words too. 

Cruz, Director of Production, QA & Internal Development, Spain:

In Spain, where I’m from and Great Britain, where I spent a large part of my professional career, Poland does not have the best press. The media and news outlets there focus mostly on the negative aspects of the country – ultra-conservative policies, unacceptable treatment of social and cultural minorities, especially the LGBT+ community, or the lack of progress related to climate protection policies, which are things that worry me and I care about these deeply. However, when I came to Krakow, I was positively surprised by the openness and kindness of the people that I met. 

I fell in love with the city and what it has to offer right away. Before that, I lived in London for five years and in terms of lifestyle, the variety of restaurants, cafes, and other interesting places, the Polish city does not differ much from the British one. It’s very clean, the buildings are modern and most people speak English. I recommend living and working in Poland to all my friends. Thanks to the company’s support, relocation was very simple from a paperwork standpoint. I don’t speak Polish and at first, I was concerned about finding myself in the new environment and institutions. However, the person who helped me through the whole process did a great job. I had no problems with anything and I could very quickly focus only on my work.

Karolina, Copywriter, USA: 

Kraków is a lovely city full of history and cultural events. It’s also great having the Tatry mountains so close by. I enjoy working at All in! Games because as a writer, it’s nice to work on so many different games. The variety keeps things interesting. Since it’s an international company it’s always fascinating to learn about other cultures and work with people from different perspectives of life. 

Alex, Producer, Italy:

I haven’t seen the city much yet, but I’m looking forward to exploring more in the following weeks. I’ve heard tales of the impressive Wieliczka Salt Mine, so I can’t wait to go take a look. I really like both the brand new office of All in! Games and the team. Everyone is just so nice. I can feel I arrived at a turning point for the company, it’s awesome being here. And Ghostrunner is coming! Hype!

Working in an international company helps you take fewer things for granted and learn from a diverse environment. People are always happy to explain a joke that would not work in your language, but often it is really hard to write down a Polish name without spelling it out. Good luck with that.

Having people with different backgrounds, nationalities, and personalities are vital for any company that has big aspirations, especially in such an international environment as the gaming world. Here, at All in! Games we believe that a diverse workforce helps improve innovation, productivity, creativity, and encourages all employees to step up their game in terms of communication and language skills. Thanks, grazie, gracias, danke, spasiba, merci, arigato, and dzięki for that!  

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