Arboria Archives - Allingames https://www.allingames.com/category/arboria/ All in! Games Fri, 10 Dec 2021 15:16:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 Win a free copy of Arboria! https://www.allingames.com/win-a-free-copy-of-arboria-contest/ Fri, 10 Dec 2021 13:55:00 +0000 https://www.allingames.com/?p=7144 Yotunz! Win a free copy of Arboria. Participate in our contest and descend into the ever-changing, creepy dungeons of Durnar. See more.

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Yotunz!

The Godz want to test your skills again, but the prize is worthy of a brave warrior—a free copy of Arboria. Participate and descend into the ever-changing, creepy dungeons of Durnar.

How you can take part in the contest:

1. Join our Tribe on the All in! Games Discord server.

2. Head to the “Tribe” channel.

3. Read the message from the Godz on the channel about the competition.

4. Complete the competition task.

Terms and Conditions

  1. The Organizer is All in! Games SA, Os. Bohaterów Września 82, 31-621 KRAKÓW, MAŁOPOLSKIE (“The Organizer”).
  2. The contest commences on Thursday, December 10.
  3. To participate in the contest, entrants must join the All in! Games Discord server and  follow the instructions listed on the #Tribes Channel. 
  4. Entries must be submitted to allingamesevents@allingames.com before the end of the contest.
  5. For an answer to be considered, it must follow the format listed in the instructions on the #Tribes channel on the All in! Games Discord server.
  6. In case of multiple submissions sent from the same email, only the most recent message will be considered a contest entry.
  7. The Organizer accepts no responsibility or liability: (i) for any entries or responses sent to the Organizer not received for any reason, especially any technical malfunctions, errors, delays, communication line or network failures, regardless of cause, as well as a malfunction regarding any equipment, devices, operating systems, servers, or regarding Internet providers (in particular inaccessibility), (ii) incorrect or inaccurate information provided by the contestant, (iii) any unauthorized access or other actions leading to an alteration of any entries or responses sent to the Organizer.
  8. Directors, management, employees, officers, and immediate families of the promoter and its related corporate bodies, employees of associated agencies involved in this giveaway are ineligible to enter the giveaway.
  9. By submitting an entry, you are agreeing to be bound by these terms and conditions and you acknowledge and warrant that you satisfy all eligibility requirements.
  10. Five winners (one winner per entry) will be chosen based on their answers and the time of submission.
  11. If no one solves the word search puzzle completely, the winners will be decided based on the number of correct words found.
  12. The winners (a maximum of five in total) will be notified through the email they used to submit their entries. If a winner does not respond to the email with the requested information within 48 hrs, an alternative winner will be selected.
  13. Winners will receive one Arboria game key for PC (Steam).
  14. By entering the contest you agree to be bound by the decisions of the All in! Games community team, which are final and binding. 
  15. The prize must be taken by the winner as stated and cannot be transferred to another person, exchanged for other goods, services or prizes or redeemed as cash (the prize is non-refundable). 
  16. Details concerning the collection of the prize shall be sent to the email used by the contestant to send their entry. The Organizer accepts no responsibility or liability concerning the prize and any errors that may occur (especially technical / device requirements and shipping complications) in its delivery.
  17. By submitting an entry, you are agreeing to give the Organizer the right to use your entry for marketing and production purposes.
  18. The Organizer reserves the right  to withdraw, cancel, terminate, modify or suspend the contest at any time at its sole discretion, without prior notice.
  19. This contest is open to entrants aged 13 or over around the world.
  20. No purchase is necessary to enter this contest.
  21. The Organizer accepts no responsibility for any variation of any aspect of the prize due to circumstances outside of its control. In such an event, an alternative element of the prize will be arranged.
  22. If for any reason this competition is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of the Organizer which corrupt or affect the administration security, fairness, integrity or proper conduct of this competition, the Organizer reserves the right in its sole discretion to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the competition.
  23. Contestants agree and acknowledge that the following actions are prohibited: (a) use of page for any purposes in violation with these Terms and Conditions or binding law, and (b) any actions which result in the violation or infringement of any third-party rights.
  24. Contestants agree and acknowledge that: (a) the page and its design, layout and structure, (b) any content available on the page as regards rights obtained by the Organizer from any third parties, as well as (c) the Organizer’s trademarks, brands and copyrights, are sole proprietary of the Organizer (“Intellectual Property”). Contestants accept that the Contest shall not result in any transfer of the Intellectual Property.
  25. The contestants and the Organizer acknowledge all provisions of the Terms and Conditions are binding and valid. If any provision of the Terms and Conditions shall be recognized or become invalid or unenforceable, it shall be without any prejudice to the validity of other provisions of the Terms and Conditions. In such case the Organizer shall be obliged to immediate change or supplement of Terms and Conditions in a manner as closely as possible approximating intent of Terms and Conditions, expressed in the provision recognized as invalid or unenforceable.
  26. The Contest and these terms and conditions will be governed by Polish law and any disputes will be subject to the exclusive jurisdiction of the courts of Poland.
  27. The Organizer shall collect personal data about you for the administration of the Contest. For more information please check out the Privacy Policy at https://www.allingames.com/privacy-policy/.
  28. These Terms and Conditions in its current wording are available under the following web address: https://www.allingames.com/terms-conditions/ The Organizer reserves the right to amend those Terms and Conditions at any time for any reason at the Organizer’s sole discretion.

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Roguelite vs Roguelike—What’s The Difference? https://www.allingames.com/roguelike-vs-roguelite-games/ Thu, 28 Oct 2021 13:00:00 +0000 https://www.allingames.com/?p=3861 A large variety of items that can be found in procedurally-generated dungeons and numerous unique encounters with dozens of different enemies make Arboria a great example of a roguelite experience. But what are roguelite games? And what does roguelike mean? Let’s find out!

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You’ve probably heard of ‘roguelike’ or ‘roguelite’ before, especially with such big titles as Hades or Deadcells on the market. If you’re a fan of the genre, then you already know how addictive it can be, making you start the same game over and over again—yet each time it’s a unique run. 

But is there a real difference between the two? Is ‘rogue’ an actual thing, given it’s in the name? (Spoiler: yup). Time to find out what really sets roguelite and roguelike games apart.

Dive in!

The Rogue in Roguelite and Roguelike

Back in 1980, the video game Rogue introduced players to procedurally-generated dungeon runs that featured permadeath and a loss of all weapons and upgrades upon death. This inspired a whole genre of games with similar characteristics. But as this RPG sub-genre and its interpretations grew, gamers began to argue over what truly was a faithful rogue-like game. So to answer that question, things got serious and technical in 2008 with a classification known as the Berlin Interpretation that was supposed to finally state what was a roguelike game and what was actually a roguelite game.

So how do they differ? Let’s get into the nitty gritty details of that classification like any good dungeon-running hero.

What is a Roguelike Game?

To be classified as a roguelike game, according to the Berlin Interpretation, a game has to have all of these features: permadeath, turn-based combat, movement based on a grid, a hack n’ slash fighting style, a random environment, non-modal action, complexity (multiple solutions to one challenge), resource management, exploration, and discovery. Some go further adding that a true roguelike should also be top-down like its famous predecessor.

If that sounds quite hard-core, it’s because it is. Games such as Brogue and Dungeons of Dredmor are some examples of rogue-likes. Brogue even warns players to not be discouraged with the difficulty of the game and to get better through practice.

Different enemies require different approach

What is a Roguelite Game?

Roguelite games, on the other hand, only use certain elements of roguelikes. They usually have more complex visuals and incorporate other gameplay genres. Roguelite games are slightly “lighter” on a player as, although permadeath is still present, you can usually take your gathered weapons and upgrades with you onto your next character. In other words, although you have to restart, you don’t restart from absolute scratch.

There’s a growing popularity among roguelites, sporting well-known titles such as: Spelunky, Don’t Starve, Risk of Rain, The Binding of Isaac, and Hades.

Arboria is also a good example of what a roguelite game is. You have creepy, procedurally-generated dungeons, different weapons and upgrades, progression of the character through mutation, monsters to fight off in real-time combat, and the risk of permadeath looming over you the whole time. In other words: Fight. Die. Repeat.

Roguelite vs Roguelike

Roguelite and roguelike games both have something to offer depending on what you’re looking for. Both present a gamer with a challenge just through the presence of permadeath, but they approach that challenge differently. 

Roguelite games offer a player some type of character progression since their slate is never truly wiped clean after the character dies. Although levels get more difficult as a player moves through the game, the player is also evolving. These same characteristics can make roguelites more appealing to players who aren’t hardcore roguelike gluttons, and that accounts for why this sub-genre has been on the rise over the last few years.

Roguelike games, however, offer a different level of satisfaction since succeeding in a roguelike game depends solely on the progress of a player’s skill. This offers a huge appeal to hardcore gamers that like to have their skills tested on “easy to learn, hard to master” game mechanics.
Hades is an example of a game that you can often find categorized as both a roguelite and a roguelike. It offers permadeath and procedurally-generated levels, but the questions start when looking at turn-based combat. This just goes to show how easy it is to mistake the two genres and also how some gamers simply don’t care enough to take that close of a look—they just want an awesome game!

Can you spot the difference between roguelike and roguelite games when you play? Does it even matter to you? Let us know on our Discord or join the discussion on Steam! If you haven’t played Arboria yet, get the game on Steam and check out how many roguelite features you’ll notice!

Arboria is now available on Steam, so you can jump right in and start your roguelite adventure:

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Arboria patch available! https://www.allingames.com/arboria-patch-available-2/ Tue, 05 Oct 2021 11:58:10 +0000 https://www.allingames.com/?p=6549 Yotunz! The Godz have blessed us with a new patch today that will make your experience in Durnar even better.

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Yotunz!

It’s been some time since Arboria’s full release and your feedback has been amazing! We really appreciate it. We’d love hearing what you think of the game, so please leave Arboria a review if you haven’t already.

The Godz have blessed us with a new patch today that will make your experience in Durnar even better. Localization to Chinese and Polish will be available soon too so stay tuned! See the full changelog below:

Changelog:

  • Fixed a crash caused by using items during hit reactions: Spamming item usage while getting interrupted will no longer crash the game
  • Fixed enemy drops: Elite enemies now drop mods/armor blueprints upon death. Scavenger Mod effect modified
  • Fixed Ice Ultimate abuse: Ice Ultimate can no longer apply the slow effect multiple times on the same enemy, completely stopping them
  • Modified the calculation of bonus Veri from the Father Tree boons: The bonus will be the same as stated in the Father Tree interface
  • Fixed an issue with infinite immunity state after using the Bugz Roll Mutation
  • Fixed an issue with collisions in one of the Reptilz rooms, reducing the possibility of getting stuck
  • Increased the time of the Helheim Hacking Event and the delay between the Hacking Event reactivation
  • Fixed icons’ sizes for the cause of death in the summary window
  • Updated UI prompt textures
  • Increased the size of the box for descriptions in loading screens
  • Reduced a bonus from Exhaustive Power and Defence Mods to max 25%
  • Fixed the Father Tree’s VO after interacting with him
  • Set up correct blueprint pictures for the Plasma Blade, Chain Drill, and Switch Hammer
  • Replaced the default cause of death skull icon with a grave icon
  • Fixed the cause of death for the “Time to Die” Twitch modificator—it is now caused by Twitch
  • Fixed an issue with the order of widget layers in options
  • Fixed an issue with audio tracks for the Bugz Queen’s burrowing sequence
  • Fixed an issue with the Arrow Trap being too loud
  • Added missing sounds for Bugz Queen’s grab attack
  • Fixed an issue with a teleport particle staying on the player’s head
  • Fixed an issue with the “Press” interaction not working in some cases after grab attacks and cutscenes
  • Set the count of healed roots to 200 after killing the last boss
  • Updated the jammer effect visuals
  • Changed gusher champion sounds to change depending on their distance from a player
  • Changed the Fire Bugz Queen’s elemental pillar attack sounds to change depending on her distance from a player
  • Root Curses now require twice as many kills in the Mutantz setting to account for an increased enemy count
  • Tweaked the Toxic Dungeon curse: Changed the damage period from every 10 seconds to every 3 seconds; Toxic Dungeon damage now ignores armor and doesn’t interrupt interactions
  • Sound effects will no longer play twice during the landing cutscenes
  • Fixed an issue with Gobbok teleporting into walls
  • The player can now get the “Exceptional Underdog” achievement when they die as a Troll with a negative trait and reached the first place in the Graveyard
  • Ice Status Healing Reduction reduced from 45% to 20%
  • Added the possibility to skip the last sentence in dialogue with the Lost Healer
  • Cutscenes in the Village and of falling to the dungeons can now be skipped by just pressing the designated button instead of holding it
  • Fixed weak unique weapons in New Game++
  • Fixed bad proportions between Symbiont and armor scrap values
  • Curses are now more varied
  • Increased the price of a reroll in Spawner’s shop and added x2 for every next reroll 
  • Players will no longer get stuck in the Old Arena Quest 
  • Decreased Faminator Damage in New Game++
  • Decreased Sharquake Damage in New Game++
  • Increased the damage that Switch Hammer deals in Hammer Mode 
  • Adrenaline Boost, Giant’s Strength, and Body Hits Mods rebalanced 
  • Added missing collisions on the villagers close to the bonfire in the Village
  • Added additional Bongo Upgrades at Gromm da Stoned 
  • Fix an issue with the elements of the mushroom enviro clipping with a teleporter in the starting room in the first setting 
  • Fixed an issue with grenade puddles in the air out of the arena’s bounds in the Jormungandr arena
  • Reduced Spider Turret Damage

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Tips for Yotunz—traverse Durnar with your eyes closed! https://www.allingames.com/tips-for-yotunz-traverse-durnar-with-your-eyes-closed/ Thu, 23 Sep 2021 13:05:48 +0000 https://www.allingames.com/?p=6488 Don’t let bloodlust blind you in Durnar. Apart from fighting enemies you need to gather Veri and heal the Father Tree’s roots. Fear not, we won’t leave you alone with this task! Here’s a handful of tips for brave explorers.

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Yotunz!

Don’t let bloodlust blind you in Durnar. Apart from fighting enemies you need to gather Veri and heal the Father Tree’s roots. Fear not, we won’t leave you alone with this task! Here’s a handful of tips for brave explorers.

First of all, you need to remember one crucial detail—don’t be afraid to fail. Dying is a way to improve in Arboria, so learn from your mistakes and get some crazy new traits for your next Yotun. 

If you missed the first portion of tips, check out this post.

If you don’t have the game yet, get Arboria on Steam:

Now, let’s jump into Durnar!

Exploration tips for young Yotunz:

1. Take a moment to explore your surroundings—precious Veri crystals are hidden in various nooks and crannies. The more you get, the more satisfied the Godz will be.

2. All those abandoned chests in Durnar are tempting, but remember that enemies will spawn as soon as you open one. You’ll need to deal with them before you can grab your precious loot.

3. You’ll regenerate after healing Roots, so try to heal them even if you have only a few health points left.

4. Take note of how much Veri you have—there’s no point in collecting more than you can carry.

5. Send Veri to the Village after clearing every dungeon—you won’t have to worry about losing it when you die.

6. If you’re confident enough, heal Cursed Roots—you’ll receive more Veri than for normal ones, but the enemies are more powerful too. Each trial has a different set of modifiers that will last until you kill a specific number of enemies.

7. Read the information boards on some levels to receive Veri. It’s easy money!

8. After you unlock the Scrapping perk, every Mutation, piece of armor, or weapon you find can be changed into scrap. Scrap is handy to craft your own weapons and Mutations in the Village.

9. If you know you won’t make it to the end of a level, look for Veri Deposits. The Stranger will send Veri to the Village for you—after taking a 50% cut for himself.

10. Don’t jump straight to Durnar with your new Yotun warrior—explore the Village first and upgrade or unlock new perks with the resources you gathered before.

Are you a Yotun expert with more tips to share? Is there a challenge you can’t quite overcome? Join our Discord and let us know. Who knows, maybe your advice will save a Troll!

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Arboria’s Launch Update is Available! https://www.allingames.com/arborias-launch-update-is-available/ Fri, 10 Sep 2021 10:13:39 +0000 https://www.allingames.com/?p=6388 Arboria has changed once more, this time with the final major update, the Launch Update, marking the end of our Early Access journey! We assure you, the Trollz are now more beautiful than ever.

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Yotunz!

Arboria has changed once more, this time with the final major update, the Launch Update, marking the end of our Early Access journey!  We assure you, the Trollz are now more beautiful than ever. 

Don’t miss your chance to get the game 15% off before September 16!

Get the game:

We’ll continue to pamper our Trollz with future patches and bug fixes to further polish the game, so be sure to share your feedback with us on Steam or Discord!

See the new changes the Launch Update introduces below:

New game modes: New Game+ and New Game++

Accessible after finishing the game, these new modes will let you gain more insight into the story of the Yotunz. Beware, they are only for the best fighters! See for yourself what challenges wait ahead—and if you can brave them.

New NPC: Veector

Veector is a Troll Printer who has the power to resurrect the fallen Yotunz in the graveyard. How much are you willing to pay for a second chance?

New enemy class: Robots

If you manage to kill them, look out, Robots don’t die quietly and take what revenge they can with their last bit of power. Their bodies explode when killed, so make sure to keep your distance.

New Symbiont: Plasma Blade

With its edge covered in sharp Reptilz teeth, the Plasma Blade is a lethal weapon. Slash through Robots as if they were nothing more than mushy cave mushrooms.

New content: 

  • New Dungeon world: Helheim
  • New Enemy class: Robots
  • New game mechanic: Alarm system with generator-destroying events in Helheim
  • New Boss with an arena: Jormungandr
  • Outro cutscenes for the game’s ending
  • New game modes accessible after finishing the game: New Game+ and New Game++
  • Twitch integration
  • Refreshed the look of most in-game UI elements
  • New icons and replacements for some currently existing ones
  • New voice-overs for NPCs, Rata, and audio logs
  • New NPC: Veector – a Troll Printer
  • Added a room with the Mimic Event in the Bugz world
  • New dungeon rooms
  • New versions (with 2 paths) of Corridor quests
  • New sounds and music/ambient tracks
  • New tab in the inventory with Yotunz’ Titles
  • New tiers of Symbionts and Armor (Godzteel and Empyrean)
  • New Symbiont: Plasma Blade
  • New building levels for NPCs
  • New Mask in Masked Entity: Trickster
  • New tip screens and loading screens
  • New Achievements

Improvements and changes:

  • Camera will now follow a locked on target more closely
  • Added a delay before spawning damaging puddles after Bio enemy deaths—they spawn more randomly now and the player won’t receive damage immediately after killing an enemy
  • Added pop-up text displayed when enemy is immune to ragdoll attacks (e.g. Vortex and Telekinesis)
  • Duration of Armadillo’s Mod (Mutagen) can be refreshed by rolling again
  • Changed the camera’s path during the Village fly-through in the main menu
  • Improved Dungeon generation: There should now be more variety in Dungeon elements
  • Reworked visual trails for some Symbiont attacks
  • Changes to the mechanic and look of fast travel (switching between NPCs in the Village)
  • Added particle effects displayed after a perfect block
  • Added the possibility to adjust the frequency of Rata’s comments in the options menu
  • Replaced the name “Mutagen” with “Mod” to distinguish them from Mutations
  • Now item evolution hints are displayed in the descriptions of Unique Symbionts to clarify an item’s evolution mechanic
  • New Tzukal NPC upgrade: Exchanging Scrap for Veri
  • Changed the amount of items Drupa NPC will offer to sell per run to be based on a players upgrade level
  • Spell abilities used by Caster Enemies are now more noticable
  • Now a lock icon is displayed on hot bar slots if the usage of an item is temporarily blocked
  • Now the player can’t use Bongos and/or usable items in Lock Rooms between levels to prevent accidental usage
  • Added an option at the altar to switch between thresholds while giving Veri to Godz
  • Increased speed of Veri offering at the altar and buying NPCs’ upgrades
  • Added special “empty” Mods (Mutagens) that increase statistics without taking up Mutagen slots—offered to the player if all Mods with the corresponding statistic are already at their maximum tier
  • Improved Yotunz’ hair shaders
  • Now a meal from the Bonfire will be displayed in the Pause Menu
  • Added Mana Cost for skills to skill description windows
  • Changed the location of Dungeon event objects to make more space for combat
  • Whether Veri is hidden or shown on the minimap now depends on a player’s vertical location
  • Switching teleporters left/right will correspond to their position on the map
  • Reworked For Yggr Mod (Mutagen): Now it’s active for the duration of Root Events and for 60 seconds after starting a Curse
  • Added a confirmation window before leaving a Lock Room if Rata still has Veri
  • Added teleporters near starting locations for each floor
  • Renamed Bugz Summon to Bugz Roll
  • Renamed Voltron to Shocker
  • Combo Healer Mod (Mutagen): Changed required hits from 10 to 6
  • Vortex Ultimate: Black hole now has a limited capacity (count of enemies), which depends on the Ultimate’s level
  • Improved loot balance
  • Revitalizing Pain Mod (Mutagen) rework: Getting damaged now causes the player’s character to start regenerating health. The amount of regeneration is based on the damage blocked by a player’s armor. Only one regeneration instance can be active at any given time
  • Shock Elemental Chains: Initial damage is now less effective against bosses
  • Changed the Dark Effect Explosion: Now it deals a percentage of the target’s max health as damage, depending on the accumulated Dark Damage from 15% to 25% of max HP
  • Made wing particles from Furious Stance Mutation more visible
  • Changed Dark Bongo healing: A set amount of health per hit is now restored instead of lifesteal based on damage
  • The moment of completing a Symbiont evolution is now signified by sound and particle effects
  • Boon No Health in Lock Room won’t block the restoration of Bongos
  • Reduced the Ice Shield Value per Bongo Usage and reset player’s shields in Lock Rooms
  • Balanced Symbionts’, Mutations’, and Mods’ (Mutagens’) values
  • Father Tree: The player will get 10% of progress towards the next level for lifting a Curse instead of getting progress based on the collected Veri
  • Toxic Dungeon Boon will now include the current shield’s value in calculations: The more shield the player has, the more damage will be dealt
  • Mutagen Adrenaline Boost will now display actual bonus value (instead of armor percentage)
  • Ticks spawned in Godz Tests will get destroyed after failing/finishing a test—they won’t stay for subsequent test attempts
  • Mod (Mutagen) Armadillo will now display its remaining time
  • Mod (Mutagen) Dodgy Attack will now display a bonus value
  • Changed the layout of some NPC upgrade trees
  • Enemies will be immune to Telekinesis while under the effect of Vortex Ultimate
  • Pet is now dismissed before entering the Godz Test
  • Mask and Tails are now removed during Godz Tests
  • Gobbok, a boss, will now drop a battery

Fixes:

  • The player can now reject the Privacy Policy and still play the game 
  • Vortex Ultimate will immediately release dead enemies
  • Enemies won’t attempt to attack the player while in ragdoll state during Vortex Ultimate and Telekinesis
  • Fixed issues between Vortex Ultimate and Root/Chest Events: Using the Ultimate during the events won’t cause enemies to go missing
  • Fixed issues with Telekinesis: Enemies won’t go through walls after being thrown with the Telekinesis Mutation
  • Mana cost reduction will disappear after the Ultimate ends (Vortex Ultimate)
  • Fixed quitting the pause after remapping the Pause Game input key
  • Fixed typos and descriptions
  • Fixed an issue with a disappearing description for usable items after performing Combine
  • Fixed a crash that sometimes occurred when leaving a Godz Test
  • Mod (Mutagen) Crystal Armor now grants 1 armor per 2000 Veri instead of 1 armor per 200 Veri, as stated in the Mod’s description
  • Mod (Mutagen) Crystal Warrior can now be refreshed by shattering another crystal.
  • Fixed an issue related to dungeon generation: Elements of a previous dungeon will no longer stay in the game world and possibly block a player’s path
  • Fixed a bug that sometimes caused the silver skin effect to not be removed when leaving a Godz Test
  • Fixed an issue with incorrect shaders assigned to the Repta King and Oooze Hoppa (Elite Creeper) enemies in some cases
  • Combining Super Essence with Unique Equipment and a pet’s horn is now blocked
  • Granted permanent immunity from ragdoll (Vortex Ultimate and Telekinesis) to ghosts from the Grave Digger Quest and to Mimic enemies. Moleshark is also now immune to ragdoll while underground
  • Enemies in ragdoll (Vortex Ultimate and Telekinesis) won’t be immune to explosions
  • Enemies in ragdoll won’t be hit by Symbionts and Mutations multiple times per attack
  • Fixed collisions and visual issues in some of the dungeon rooms and in the Village
  • Fixed fps drops during an alternative Shock Chackram attack
  • Fixed fps drops in a few of the dungeon rooms in the Reptilz world (most noticeable while breaking Veri crystals)
  • Fixed an issue with Mimic being spawned partly underground in some cases
  • Fixed an issue with the placement of Totem/traps placement—the player is now able to place traps anywhere on the ground
  • Fixed visual issues with the Stranger’s cape in the Troublesome Business Quest
  • Fixed the calculation of collected scrap used in item evolution
  • Fixed Teleport Mutation target position calculation—a player will no longer be teleported above/below a level
  • A Godz Test minimap marker won’t disappear if the test has been cancelled
  • Now a Godz Test Trollbo Charger won’t spawn if the player doesn’t have the charge attack upgrade unlocked (this Test requires charge attacks)
  • A player’s character won’t attempt to use and consume a consumable item (Totems and traps) if it can’t be used
  • Removed a red debug arrow placed in one of the Godz Tests
  • Fixed a crash caused by a pet dying while escaping
  • Fixed displaying prompts under usables slots on the HUD when using a gamepad
  • Blocked Ultimate and Bongo usage in most of the Godz Tests
  • Fixed an issue with weapon VFX: Switching from Chaindrill to other weapons won’t interfere with the new weapon’s VFX
  • Fixed an issue with wall collisions in some places: They will now block enemy projectiles
  • Improved balance between weapons’ evolution tasks
  • Killing a Trunk enemy during a merge action won’t cause another Trunk to get stuck
  • Fixed an issue with visible additional VFX on the Symbiont in cutscenes and in the Pause Menu
  • Completing a weapon’s evolution will now grant bonus Elemental damage for the weapon along with regular damage
  • Fixed a bug causing unique Shield Blade to not provide bonus armor in some cases
  • Fixed an issue with a unique weapon task (task with collecting Veri): Veri added by loading the game won’t count toward the task’s progression
  • Default armor from Spawner can now be upgraded with super essences and receive additional traits
  • Super essences now count toward Stockpiling Essences Mod (Mutagen) bonuses
  • Godz Tests will now properly change weapons and mutations in cases when the player enters a test while having alternative items equipped
  • Holding the close button when the tip screen appears won’t cause the tip screen to close immediately
  • Items dropped by destructible objects won’t be rotated in weird directions
  • The Reptilz Crypt Quest won’t spawn if there is not enough space in a dungeon for all 5 torches
  • Fixed issues with dungeon object placements—intractable/important objects won’t be spawned on each other (e.g. Quest’s Torch and Teleporter)
  • A player won’t be able to use the Teleport Mutation to access the Reptilz Crypt before completing the related quest
  • Corridor roots won’t be spawned in places where they would block other objects
  • Exhaustive Mods (Mutagens) won’t activate if a player is no longer in combat after the cooldown ends
  • Fixed lighting in some places in the Village
  • Fixed the input in the Drupa Widget after switching to the Upgrades Card and then back to the Shop Card
  • Fixed an issue with the display text of the reroll prompt button—now the proper Veri image will be shown instead of placeholder text
  • Fixed an issue with the curse task text—now it should always be displayed as long as there’s an active curse
  • Fixed an issue with cursed roots spawning without a curse ring and being displayed as healed on the minimap
  • Fixed an issue with the Unique Symbiont task display—it will now disappear after switching to another Symbiont
  • Fixed an issue with Symbiont evolutions—Symbionts won’t receive evolution progression while in an alternative slot
  • A player’s character will no longer attempt to use a Mutation (and interrupt other animations) if there’s not enough mana left to use that Mutation
  • The Pause Window will no longer open when the Building Menu is active
  • Fixed an issue with a doubled prize from the Godz Test Launcher Mania if the player completed 2 tasks (one main and one optional)
  • Fixed issues with the merging of Mutantz enemies in some casesFixed an issue with the Telekinesis Godz Test—the test will now spawn the required amount of enemies
  • Equipping new armor will now remove bonuses from the previous armor
  • Fixed collisions of the door in the last room in the Tutorial
  • Fixed most of the issues with enemy spawning position—now they shouldn’t spawn stuck in the environment
  • Going up on an elevator will no longer cause a player to get stuck on the ceiling
  • Killing an enemy with an initial hit of an alternative Mine Spitter projectile will cause the mine to explode immediately
  • Fixed an issue with closed doors in the dungeon starting room if there was a Corridor Quest on the previous floor
  • Fixed issues with the bad alignment of assets in the Temple starting room
  • Fixed an issue causing some of the loot from the Mimic enemy and curse event to be lost
  • Fixed an issue with the wrong element (not appropriate for the current floor) of spawned enemies in a few quests
  • Rata will no longer talk during loading screens
  • Players will no longer get stuck behind Godz statues in the Reptilz world or next to a dummy in the tutorial
  • A player’s character will no longer attempt to perform actions after dying (queued attacks, dodges, etc.)
  • Now interaction particles are hidden during the Bonfire cutscenes
  • Enemies in Godz Tests will no longer drop items
  • Fixed an issue with Spawner’s 3D model in the Village—it will now match Spawner’s level
  • Combining equipped armor will properly update the player’s elemental resistances
  • Changed the health bar for Gobbok’s Batteries (Strange Device) to be more consistent with the rest of game
  • A player won’t be able to use the Teleport Mutation to skip a boss start trigger (Gobbok and Repta King arenas)
  • The Teleport ability will no longer stay active forever if it was active before a cutscene started
  • Gobbok’s Batteries will now take more than 1 hit to be destroyed
  • Loot from enemies won’t be dropped twice in some cases (e.g. a battery from Elite Enemy)
  • Yotun’s corpse will no longer spawn a pet horn
  • Fixed an issue with missing Champions during the Corpse Event;
  • Fixed shaders for Reptilz enemies
  • Fixed Parasite’s tongue color (it was always red)
  • Removed unreachable Veri crystals from dungeon rooms
  • Completing the Launcher Mania Godz Test won’t cause the game to crash sometimes
  • Fixed the missing environment in the Pause Menu in Lock Rooms after bosses
  • Fixed the camera rotation in Lock Rooms in the Mutantz world
  • Telekinesis and alternative Earth Twist now only consume mana if they hit/grab a target
  • Fixed rare crashes caused by flying enemies when dying (mostly caused by the Cyfly enemy)
  • Fixed an issue with enemies without elements in one room in the Reptilz setting
  • Fixed an issue with enemy deaths being counted twice in some cases in Room Root/Chest Events
  • Lifesteal will only work with skill and weapon damage and will only count actually dealt damage (including shield clamping)
  • Fixed the switching options in crafting windows with NPCs
  • Fixed the selecting of Mods (Mutagens) in the shaft
  • Fixed issues with the crafting window
  • Fixed an issue where a player could create multiple items from scrap—now only one is available
  • Fixed issues with Pets’ walking (e.g. being stuck on stairs)
  • Fixed an issue with still targeting enemies after death in some cases
  • Fixed the voice-over for the hologram cutscene in the Lock Room before Gobbok’s arena
  • Fixed intersecting Rata’s arms with her body when she is fat
  • Fixed an issue with not adding Scrap from items when using the Replace option from the hold menu
  • Fixed the calculation of a player’s statistics after exchanging a Mutagen (Mod) in Enhancer
  • Fixed the focusing window after a crafting action
  • Fixed other known technical crashes
  • After purchasing all Masks, you can no longer pay for the next one
  • Fixed some of the names and icons in the cause of death section in the Graveyard
  • Fixed an issue with the amount of usable items after crafting something
  • All minibosses’ cutscenes are now skippable
  • Fixed an issue with a disappearing Symbiont/Mutation if a player started dodging and switching Symbiont/Mutation at the same time
  • Fixed an issue with the Second Wind Trait—it won’t trigger during Godz Tests anymore
  • Godz Test Launcher Mania—resetting the test won’t cause the immunity mechanic to break down
  • Godz Test 2 Hot 2 Touch—the Godz Test won’t fail to spawn the last wave of enemies in the Mutanz setting anymore
  • Fixed the calculation of the direction of traps placed by the player
  • Fixed the loading of upgraded items in Lock Rooms
  • Fixed an issue where saving applied Boons and curses
  • A curse ring will now appear if a curse was already in progress when a player jumped down a level or loaded the game
  • Mutagen Mana refill will check activation condition after cooldown—a player won’t have to spend Mana to trigger the Mutagen when its cooldown ends
  • Freezing newly spawned enemies will grant shield while an Ice Ultimate is active—previously only worked with enemies that had already been spawned at the moment of Ultimate’s activation
  • Fixed the Boon Toxic Dungeon not being started properly
  • Fixed a crash that would rarely happen when a player/enemies were using a flamethrower
  • Added missing 3D models for unique Symbionts

Roadmap

Arboria has changed greatly over the last couple of months. With all new content it feels better than ever! Keep following the game on Steam to stay up to date with the latest news.

Check the full development roadmap to see the history of updates: Arboria – Roadmap of Updates.

Get the game:

Everything about Arboria

Follow All in! Games to stay up to date

Join our newsletter and receive a free welcome gift

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Win a free copy of Arboria in The Trialz of Durnar contest! https://www.allingames.com/win-a-free-copy-of-arboria-in-the-trialz-of-durnar-contest/ Thu, 09 Sep 2021 15:28:00 +0000 https://www.allingames.com/?p=6374 The Tribe is celebrating the launch of the full version of Arboria. Take part in a series of challenges and win a free copy of the game!

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Yotunz! 

The Tribe is celebrating the launch of the full version of Arboria. Take part in a series of challenges and win a free copy of the game! To win free codes you need to enter Discord dungeons and slay various creepers.

How to take part in The Trialz of Durnar:

What do you need to do?

  1. Join our Tribe on the All in! Games Discord server.
  2. Find the “Yotun Village” channel in the “Community Contests” section
  3. Wait for more instructions from Rata.
  4. When the time comes, the dungeons will open on the server and the challenges will start!

See the terms and conditions below.

Durnar awaits! Good luck warriors!

Everything about Arboria

Follow All in! Games to stay up to date

Join our newsletter and receive a free welcome gift

Terms and Conditions

  1. The Organizer is All in! Games SA, Os. Bohaterów Września 82, 31-621 KRAKÓW, MAŁOPOLSKIE (“The Organizer”).
  2. The contest commences on Thursday, September 9 and closes on Thursday, September 16 at 6pm CEST.
  3. To participate in the contest, entrants must follow the instructions listed above and submit their entry to allingamesevents@allingames.com before the end of the contest.
  4. For an answer to be considered, it must follow the format listed in the  instructions above.
  5. In case of multiple submissions sent from the same email, only the most recent message will be considered a contest entry.
  6. The Organizer accepts no responsibility or liability: (i) for any entries or responses sent to the Organizer not received for any reason, especially any technical malfunctions, errors, delays, communication line or network failures, regardless of cause, as well as a malfunction regarding any equipment, devices, operating systems, servers, or regarding Internet providers (in particular inaccessibility), (ii) incorrect or inaccurate information provided by the contestant, (iii) any unauthorized access or other actions leading to an alteration of any entries or responses sent to the Organizer.
  7. Directors, management, employees, officers, and immediate families of the promoter and its related corporate bodies, employees of associated agencies involved in this giveaway are ineligible to enter the giveaway.
  8. By submitting an entry, you are agreeing to be bound by these terms and conditions and you acknowledge and warrant that you satisfy all eligibility requirements.
  9. 15 winners (5 per crossword) will be chosen based on their answers and the time of sending their emails.
  10. If nobody solves a crossword puzzle, the winner will be decided based on the number of crossword questions answered correctly.
  11. The winners (a maximum of 15 in total) will be notified through the email they used to submit their entries by September 20. If a winner does not respond to the email with the requested information within 48 hrs, an alternative winner will be selected.
  12. Winners will receive one Arboria game key for PC (Steam).
  13. By entering the contest you agree to be bound by the decisions of the All in! Games community team, which are final and binding. 
  14. The prize must be taken by the winner as stated and cannot be transferred to another person, exchanged for other goods, services or prizes or redeemed as cash (the prize is non-refundable). 
  15. Details concerning the collection of the prize shall be sent to the email used by the contestant to send their entry. The Organizer accepts no responsibility or liability concerning the prize and any errors that may occur (especially technical / device requirements and shipping complications) in its delivery.
  16. By submitting an entry, you are agreeing to give the Organizer the right to use your entry for marketing and production purposes.
  17. The Organizer reserves the right  to withdraw, cancel, terminate, modify or suspend the contest at any time at its sole discretion, without prior notice.
  18. This contest is open to entrants aged 13 or over around the world.
  19. No purchase is necessary to enter this contest.
  20. The Organizer accepts no responsibility for any variation of any aspect of the prize due to circumstances outside of its control. In such an event, an alternative element of the prize will be arranged.
  21. If for any reason this competition is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of the Organizer which corrupt or affect the administration security, fairness, integrity or proper conduct of this competition, the Organizer reserves the right in its sole discretion to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the competition.
  22. Contestants agree and acknowledge that the following actions are prohibited: (a) use of page for any purposes in violation with these Terms and Conditions or binding law, and (b) any actions which result in the violation or infringement of any third-party rights.
  23. Contestants agree and acknowledge that: (a) the page and its design, layout and structure, (b) any content available on the page as regards rights obtained by the Organizer from any third parties, as well as (c) the Organizer’s trademarks, brands and copyrights, are sole proprietary of the Organizer (“Intellectual Property”). Contestants accept that the Contest shall not result in any transfer of the Intellectual Property.
  24. The contestants and the Organizer acknowledge all provisions of the Terms and Conditions are binding and valid. If any provision of the Terms and Conditions shall be recognized or become invalid or unenforceable, it shall be without any prejudice to the validity of other provisions of the Terms and Conditions. In such case the Organizer shall be obliged to immediate change or supplement of Terms and Conditions in a manner as closely as possible approximating intent of Terms and Conditions, expressed in the provision recognized as invalid or unenforceable.
  25. The Contest and these terms and conditions will be governed by Polish law and any disputes will be subject to the exclusive jurisdiction of the courts of Poland.
  26. The Organizer shall collect personal data about you for the administration of the Contest. For more information please check out the Privacy Policy at https://www.allingames.com/privacy-policy/.
  27. These Terms and Conditions in its current wording are available under the following web address: https://www.allingames.com/terms-conditions/ The Organizer reserves the right to amend those Terms and Conditions at any time for any reason at the Organizer’s sole discretion.

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