Tips and tricks Archives - Allingames https://www.allingames.com/category/tips-and-tricks/ All in! Games Tue, 06 Dec 2022 08:32:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 How To Find Time For Video Games https://www.allingames.com/how-to-find-time-for-video-games/ Tue, 06 Dec 2022 08:32:05 +0000 https://www.allingames.com/?p=9100 How do you find time for gaming with a full-time job or a family? Luckily for you, it’s a common problem, and it can be solved. See more here.

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Life catches up with everyone at some point, be it a full-time job, children, or other responsibilities that pile up as we grow up. Every time you sit down to play, something else requires your immediate attention, and instead of adventuring in God of War Ragnarök you adventure to work, and then you realize the simple truth: you don’t have time for video games anymore.

With your free time gone forever, how do you find time for gaming with a full-time job or a family? How do adults find time for anything?

Luckily for you, it’s a common problem, and it can be solved. An all-ways-of-life team from All in! Games will share their habits and tips with you. Too many? Click here for a tldr version or scroll down to the bottom!

Event Manager: full-time job, married, parent of two

Scheduling is the key to finding time for video games. I work in a video game company, and sometimes I play at work, too. Another habit I developed is letting children watch as I do something family-friendly in a game, such as exploring in Assassin’s Creed Odyssey. It’s fun for them, I have my gaming time, and everyone is happy. 

Senior Producer: full-time job, married, parent of one, has a dog

In addition to my daily chores, I live in a village, and a trip to town takes around half an hour one way. As I spend a lot of time with my family, it leaves me only about 2-3 hours to play in the evening and on weekends when my son is asleep, so about 8-10 hours a week. That’s why I gave up on playing long AAA titles in favor of more varied and novel indie games. If I really want to stay up to date, I watch gameplay videos instead. I also stopped playing games which take more than 8-10 hours of the main story to finish, and my playstyle has changed—I used to be a completionist, but now I don’t do all side quests.

I’m lucky to have a wife who understands that gaming is important to me, and she sometimes plays with me in co-op. I can meet my friends in multiplayer games, too, as many of them are from other cities. I’m usually bad at long-distance relationships, but playing together helps me stay in touch in a natural way.

Social Media and Community Manager: full-time job

My method to find time for video games is to schedule gaming time on the same list as my chores in the Todoist app. Instead of wondering what else I should do today, I just go with the list. Usually, I aim to play two games at the same time and launch them in turns every other day.

During the week, my daily playtime can be two hours, and longer on the weekends. Multiplayer titles are also great for short sessions. If I don’t feel like it, I simply don’t play at all, no pressure. In addition, it helps that my job is connected with video games.

UX Researcher: full-time job, pet rats

Gaming time is precious to me, so I schedule my day to find it. I usually do chores until, say, 8pm or 9pm, and then I chill in front of the screen.

Digital Marketing Lead: full-time job, married, has a dog

Schedule, schedule, and then schedule some more. My way is to plan gaming time about a week ahead and book myself the time for it. If an AAA video game comes out, and I know it will take me a long time, I put it off until a better time, like a long weekend.

PR Lead: full-time job, partner

My partner and I try to play together as our quality time, which is easier because I work remotely. I think it’s important to schedule free time for yourself for mental health, so instead of going out or meeting people on the weekend, sometimes (or rather most of the time) I stay home. If all the chores are done and I have a few hours for myself, I select one of several things that bring me joy, including video games, but it can also be reading or watching my favorite show. 

Another thing that helps me to get into playing is choosing games I played as a kid—I don’t need to learn anything extra, because I know how to play, and it’s kind of a security blanket, something familiar. But I do feel that if you are tired from looking at the screen for work, games might not be the best option, so it’s important not to force yourself.

Motion Designer: full-time job, partner, 2 cats

I play with other people online or solo at least once a week. The plans are usually for the weekend or far enough to schedule time. When it’s settled, I check what’s left to do at home and do chores as soon as possible to leave my evening free. In addition, I set myself a time limit, for example, 2 hours, so that I won’t stay too long at night.

My friends live far away, and playing together is like a digital meeting with everyone, sometimes we talk more than we actually play. It’s not a magic trick or anything, it’s all about scheduling and finishing your chores beforehand.

The most challenging part of it is planning time for my friends, especially my partner—I feel we should take advantage of our free time whenever we can, so I let her know when I’m going to play and make sure it’s okay with her.

Brand Manager: full-time job, partner, social butterfly

One of my methods to find the time for playing games is finishing work and chores quickly so that I have free time later. It also helps if the game is a co-op one, and I can ask a non-gamer to join in because they see how much fun I’m having—together time becomes gaming time, especially if the other person is your partner.

In addition, I think it’s important to have your space in a relationship, like reserving a few hours for yourself. It works for many hobbies, and to me, playing games is sometimes more meaningful than reading or watching movies, because it’s more engaging when I can influence the story.

Junior Producer: full-time job, partner, sports enthusiast

I think it’s super important to adapt your free time according to your life. It is entirely possible to balance training and family life satisfyingly while still finding time for games. Self-discipline is the key, and you need to decide how much you want to spend on a specific activity. If you work in game development, it’s a bit easier because you can play at work. What’s more, multiplayer titles are great for team-building activities, both at work and outside of it. 

If you can’t find time for playing video games, take a moment to think about your priorities. Maybe you simply don’t need games right now, but if you feel you miss them, try to fit them into your free weekend schedule, pick your favorite title, and enjoy yourself.


How to find times for video games:

  1. Scheduling is the key. Apart from planning time for video games, don’t start anything too long unless you have some more days off.
  2. Share the fun. If your partner, children, or friends enjoy video games, find a way to engage them in the activity and combine gaming time with family time.
  3. Change the game. Big AAA titles are usually time-consuming, so you can try taking a look at short video games, indie titles, multiplayer, or games you can enjoy even in small chunks of time.
  4. Change your playstyle. Being a completionist is fun, but if you struggle to find time for video games, consider giving up on side quests.
  5. Pick up an old title. It’s easier to get into a game whose mechanics you already know, without the need to learn them from scratch.
  6. Find a job connected with video games. While it’s a bit different from playing for pure fun, you’ll probably need to keep up with the industry.

Nothing seems to work? Let go, for now. Sometimes there’s little you can do, and the important thing is not to force yourself to play. Focus on your other hobbies and wait—one day, when your life gets less hectic, video games may make a comeback, too.

If you have other ideas on how to find time for video games as an adult, feel free to share them on our Discord!

Disclaimer: the content given here is general information and isn’t meant as professional advice for serious gaming issues. If you feel that you or a loved one may suffer from gaming addiction, please seek professional help.

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3 Major Digital Platforms to Release Your PC Game On https://www.allingames.com/3-major-digital-platforms-to-release-your-pc-game-on/ Thu, 14 Apr 2022 12:03:05 +0000 https://www.allingames.com/?p=7856 You’ll need to decide what stores you want your PC game to appear in. See our overview of major digital platforms.

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PC has cemented its place as one of the biggest platforms for gamers. The diversity and amount of games released on PC each month can be staggering. The reason for that is simple: the release and development for PC are both pretty easy. But you have to keep in mind that there are some choices to be made even when you aim for a PC release. 

You’ll need to decide what stores you want your game to appear in. In this article, Bartosz Smreczyński, our Junior Release Manager, will go through the most popular PC stores, requirements to release your game on them, and the difficulty of the process.

Steam

Steam is without a doubt the most popular place for PC gamers. Valve has millions of users logging in and purchasing games every day. We can safely assume that you want your title to be on Steam unless you’ve received an amazing offer to go exclusive on a different store.

Releasing your game on Steam is an extremely well-documented process. Most of the information is available publicly, so you can do research on your own. One of the biggest things streamlining the process is that Steam is currently the only platform that doesn’t require your game to go through any acceptance process. You simply pay the product registration fee and you can release your game.

Valve will need to accept your store page and the game’s build as they are making sure that you’re actually selling what you’re advertising, but the certification process is very simple and quick. Once you’ve passed it, you’ll be able to change and push builds live whenever you want to.

Steam hosts many promotions every year, which can boost your title sales numbers. Taking advantage of the high traffic generated during the Summer and Winter Steam Sales is extremely important if you want to take full advantage of this store.

In addition, Steam provides you with keys that can be sold through a number of E-tailers, such as Humble Bundle, Sonkwo, Xsolla, and many others.

Epic Games Store

Epic Games Store, or EGS for short, is growing in popularity each month, and their free weekly game giveaways play a big part in it. Sadly, the process of getting your game there isn’t as easy as on Steam. You’ll need to pitch your title to Epic, and they will either accept it or reject it. This, however, has its advantages—EGS is much less crowded than Steam, making your game easy to find for customers. You might also get picked for the free game program, which will give your title immense visibility.

Overall, the release process on EGS isn’t very complicated. While you’ll be able to do most of the necessary actions on your own using the Developer portal, Epic will still have to assist you with the game release—some things can only be done by the Epic support team. Luckily, they’re always happy to assist you. They can even walk you through the entire release step by step to ensure a successful and smooth launch.

You should keep in mind that you’ll need to prepare a separate PC build for EGS. Integrating the Epic social overlay, achievements and similar extras are also highly advised. Similarly to Steam, after your game’s launch, you’ll be able to push any new builds whenever you want to.

GOG.com

GOG.com is the last PC store from “the big three”, very popular with some groups of gamers thanks to their “no DRM” policies. It’s also the only store that actually sells you the game, and not just the license to use it—Steam and Epic could technically remove your game from the store and your customers at any time.

Handling GOG.com is very simple and even pleasant. You’ll need to contact the GOG.com team and pitch your game to them. We would advise providing them not only with a well-constructed pitch deck, but also with a build or a Steam key, so they can play your game.

If your game gets accepted by GOG.com, you’re on your way to a release. There aren’t many things to do on your end. You’ll need to prepare a DRM-free build and some marketing assets. You might also include achievements and the GOG Galaxy overlay, but it’s not required.

You’ll need to take care of uploading and testing your game builds, but other than that all of the actions needed for the release will be handled by GOG.com. They’ll create a store page based on the materials you’ve provided them with, and handle the game’s launch procedure.

In addition, GOG.com hosts many promotions throughout the year, and we advise that you take advantage of them to boost your game’s visibility.

We’re happy to say that through the years of working with GOG.com they’ve always been extremely helpful and a joy to work with!


Are you looking for a publisher? Check out our tips for pitching your game to a publisher:

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Red Wings: American Aces Tips for Future Pilots https://www.allingames.com/red-wings-american-aces-tips-for-future-pilots/ Tue, 29 Mar 2022 08:32:05 +0000 https://www.allingames.com/?p=7778 Greetings, recruits. It’s time to begin your training to become the true ace of the sky. See the tutorial below for Red Wings: American Aces tips and get to know the controls before taking off for your multiplayer battles.

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Pilots!

Greetings, recruits. It’s time to begin your training to become the true ace of the sky. See the tutorial below for Red Wings: American Aces tips and get to know the controls before taking off for your multiplayer battles.

Flight instruments

Red Wings American Aces Flight Instruments

Can you see the gauge at the bottom of the screen? Good. This is a radar that will let you see your surroundings and the state of the plane. 

You can adjust your speed, which will be reflected with the lever on the right. The white arrow on the left shows your altitude.

The top green bar represents your health, while the bottom yellow bar is a fuel gauge. There are fuel balloons scattered around in the air—if you take a lot of damage or find yourself running out of fuel, fly through the ring attached to the balloon. They will completely refill your health and fuel.

Enemy ahead? Don’t worry—your warplane has a ton of firepower. Aim at the enemy and press the assigned button to take them down. You can zoom in for a better aim. 

Mind the markers that appear around the target icon when you shoot to avoid overheating the plane. If you shoot too much, you won’t be able to attack for a while.

You can look around by holding, but remember that it locks every other activity.

Stars and skills

Every mission you complete is rated with stars. You can acquire up to three stars by completing the mission in the time frame specified in the mission details.

You can view skills in your skill book, which can be accessed from the mission summary screen or plane selection screens. Use the stars you receive for completing missions to unlock skills and upgrades.

Skills introduction

Skills appear at the bottom-right corner of the screen. A clever pilot uses special skills to turn the tide of every battle to their advantage. Remember that every skill has a cooldown, so use them carefully.

Barrel roll

Red Wings American Aces Barrel Roll

A barrel roll is a handy skill. It can be used not only as a good defense against enemy bullets but also as a great way to attack an opponent. Use a barrel roll to crash enemy warplanes without losing any health points.

Quick comeback

Red Wings American Aces Quick Comeback

Use a quick comeback to quickly change the direction you’re flying in. 

Squadron

Red Wings American Aces Squadron

The squadron is the best way to take down many enemies in a short time. Lock on the enemies and press the fire button to call allied warplanes which will damage the opponents.

Fatal takedown

Red Wings American Aces Fatal Takedown

Use this skill to finish off a wounded enemy, reset all your cooldowns, and even heal yourself (if you upgrade the skill). Fatal takedown charges with every eliminated enemy—you need to defeat eight opponents to charge it completely. When the takedown icon appears over a wounded enemy, press the skill button to activate fatal takedown.

That’s everything for today’s lesson. See the gameplay trailer for some insight into the inspiration behind the game and the challenges of its development.

Are you prepared for aerial battles now? Let us know in the comments or on our Discord.

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Top Mistakes to Avoid When Pitching Your Game to a Publisher https://www.allingames.com/top-mistakes-to-avoid-when-pitching-your-game-to-a-publisher/ Fri, 18 Mar 2022 14:00:00 +0000 https://www.allingames.com/?p=7591 You’ve probably read lots of tips for pitching a video game already. As a publishing house receiving hundreds of pitches, we've gathered some key mistakes to avoid when pitching.

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You’ve probably read lots of tips for pitching a video game already. As a publishing house receiving hundreds of pitches, we’ve gained lots of experience with them and we’ve identified different mistakes that can result in failing the pitching stage. Avoiding them will help you increase the chance of having your video game pitch reviewed and potentially accepted by a publisher. 

Without further ado, let’s look at some of the key mistakes to avoid when pitching from Alessandro Bovenzi, our Business Relations Developer here at All in! Games.

1. No elevator pitch. 

tips for pitching a video game meme

It’s good to include an elevator pitch at the beginning, that is to say a short, succinct description that explains what the game is about and what genre it covers, familiar elements (inspirations), and twists (what differentiates it from other games). 

If a few slides in we still don’t have an idea of what this game is about, it might turn us off. Keep in mind that publishers tend to see and review hundreds of pitches a year, so you need to grab our attention immediately and leave us wanting to ask for more rather than overload us with unnecessary information.

2. Poorly prepared Unique Selling Point (USP).

One of the things we often see is a mismatch between the USPs described in your pitch and what is playable in the prototype. This is very common, and we totally understand that financial help is often needed to get you to a vertical slice stage, or even prototyping the main mechanics, but you should be mindful of this. Expect more questions from us in those areas that you’re not able to showcase in a build and make sure you can discuss these topics at least from a design perspective. 

Sometimes there is no mention of USPs in the presentation deck at all or it’s poorly presented. Make sure that you pay attention to this section—Unique Selling Proposition is something that makes your game stand out. What makes it unique? Why would people buy it? You need to answer this question. Check out Game Marketing Genie for more details about USPs.

A successful USP doesn’t need to be super complicated. On the contrary, it should be straight to the point. For example, a USP of one of our games Red Wings: American Aces is: 

The only arcade warplane shooter with online multiplayer.

3. Lack of visual assets representing your game.

Ideally, we’d like to see what style you’re going for. Please do not use art from other IPs in the presentation unless it’s for a specific example you want to refer to—make it clear when that’s the case. We understand that elements are a work in progress at this stage, but you should make sure that everything is clear and transparent.

We want to see your concept art, actual visuals from the game (if you have them), scenery, and characters.

4. Poorly researched competition.

Competitors and inspirations behind your game will help us understand it better. Publishers will do their own research, but if you refer to similar titles as examples of previous success, don’t just list the best-known outliers. We all dream big, but e.g., not every farm/sim-life game can be as big as Stardew Valley. At the same time, don’t be afraid to get inspired by your competitors—if their idea worked for them, it may work for you.

Knowing the competition helps you realize your possibilities and place in the market. Maybe it’ll turn out your game perfectly fits an untapped niche, which is a great argument in favor of a publishing deal.

5. Lack of clarity about your needs.

tips for pitching a video game meme

Be upfront and clear about your needs. Financial support and time to develop your game are the obvious necessities, but most of the time there’s a range of services publishers can offer, and we want to know what you are looking for in a partner—we’re in this together.

Also, when listing your budget requirements, make sure to be clear about what is included and what isn’t (e.g., localization, VO, QA, porting). 

In addition, cooperation with a publisher isn’t one-sided. Make sure you make it clear what kind of involvement you’re expecting and trust the publisher to deliver. When your goals are clearly stated, the cooperation is much smoother.

6. No company background.

Include a very brief summary of your company background and your team’s experience. This is very important especially if the scope and features of the game you’re developing are quite ambitious. Let us know who you are and why you feel confident in this project.

In addition, this information can be used later to catch marketing and PR attention. Maybe there’s something interesting about the team that would be an advantage to the project—it would help set you up for different opportunities like grants, special events, interviews, etc. 

7. No technological information.

Make sure to include technical information about your game, such as what engine you’re using. This is often critical to understanding the feasibility of porting to other platforms, and whether there are additional licensing costs. You can also let us know if you plan to port the game yourself or if you need our help with that. If your game offers multiplayer mode—or will at some point—include your infrastructure plans too. Are you going to use P2P or servers?

Mentioning other software you’re using is a nice addition too. You can name the coding language you use or tools, such as SpeedTree.

tips for pitching a video game meme

8. Grammar or spelling mistakes.

When your pitch is ready, make sure you take your time to proofread it before sending it to us. Spelling mistakes or messy parts will be regarded as unprofessional, while in reality, they are easy to avoid even with online resources, such as Grammarly

Don’t worry about not being a native speaker, but be open about it. After all, your game is more important than linguistic errors.

9. Unrealistic plans.

It’s important to include a clear and realistic budget and timeline in your pitch. It doesn’t matter how ambitious your goals are if you can’t achieve them—consider your abilities and make a down-to-earth plan. After all, meeting deadlines will make the cooperation smoother.

Showing that you understand the balance between costs and a realistic level of success can help you too.

10. (Extra) No GIFs.

They aren’t required, but we love GIFs! They say a picture is worth a thousand words—if so, a GIF is worth ten thousand words. This is not essential, but if you do have any cool game mechanics or a vibrant style you want to showcase, GIFs can easily drive excitement. After all, we’re gamers too!


Do you have your own tips for pitching a video game to share with everyone? Join our Discord and let us know.

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How to Pitch a Video Game to a Publisher https://www.allingames.com/how-to-pitch-a-video-game-to-a-publisher/ Thu, 10 Mar 2022 14:00:00 +0000 https://www.allingames.com/?p=7602 Creating a video game is not an easy task. If you decide you need a publisher's support, you should prepare a video game pitch deck. Read on and discover tips on how to create a killer deck.

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Creating a video game is not an easy task and it’s challenging to cover every aspect of the process yourself. If you decide you need a publisher’s support, the first thing you should do is prepare a proper video game pitch deck. It serves to convince the publisher that your game is worth their attention. Read on and discover tips on how to create a killer deck.  

What is a pitch deck?

To put it simply, a pitch deck is a short overview presentation of your game. It aims to convince the other side to make you a deal. Keeping this in mind, you should ask yourself: Why am I preparing a pitch deck? Why should people be interested in it? Then try to answer these questions in the deck.

What do you expect from a publisher? 

Before reaching out to a publisher, you should clearly state your expectations in the deck. It can be, for example, an investment amount, porting services, UX, QA, marketing, or all together. In addition, a publisher can support you after the release as well, handling sales, communication, community management, or player support. 

What does a publisher expect from you? 

You expect your game to be a success and so does a publisher—it’s a scenario beneficial for both sides. A publisher also wants you to come prepared, armed with information on the game’s loop, exact genres, and having done your research. If you can’t do that yet, it might be too early to pitch the game.

A clear and realistic budget and timeline are important too. Don’t show off with goals that are too ambitious and will need to be adjusted later, but rather consider your abilities and try to make a plan that will allow you to meet deadlines and make the collaboration pleasant.

You don’t need complicated, expensive tools to prepare a pitch deck—you can do it in PowerPoint or a pdf file or build it in other apps like Canva. It’s also important to proofread the deck to avoid spelling mistakes or messy parts which would be regarded as unprofessional.  If you have an idea but aren’t working on it yet, you may want to progress the project a bit to raise your chances. 

What to include in a pitch deck?

There are various elements a pitch deck should include. We list the most important ones below with a short explanation.

  • Short description of your game—see the section below.
  • Visuals—include screenshots, key visuals, concept art, etc. If you have a trailer, add it to your presentation, too.
  • USP—try to come up with a unique selling proposition for the project and share it in the pitch deck.
  • Target audience—you need to know who you’re trying to reach to determine how to. Familiarize yourself with the Gamer Motivation Model and customer journey, and create a player persona. 
  • Competition—find similar games to let the publisher understand your game better.
  • Playable prototype—let the publisher experience playing the game.
  • Player experience—think about the game from the player’s perspective.
  • Budget—how much will your game cost the publisher?
  • Milestone calendar—how long will it take you to develop the game? What are the steps of the process?
  • Team information—present the team and showcase their experience and past games. strong points.
  • (Optional) Mentions in the press—has your game been mentioned in the press? Share it.

Short description of your game

A pitch deck is not the right moment to share every detail about the game yet. You need to be concise, while at the same time grabbing the publisher’s attention. Try to summarize the game in 1-2 short paragraphs, add factual information (like genre and planned platforms), explain the game’s core mechanics and systems, and core loop. It’s good to include an elevator pitch at the beginning—it should be short 2-3 sentences with an idea of what the game is, inspirations, and twists. 

For example, this is an elevator pitch for Chernobylite:

Chernobylite is a science-fiction survival horror RPG set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone. Chernobylite mixes free exploration of a disturbing world with unique survival and RPG mechanics and non-linear storytelling.

In addition, you need to explain how your game will grab players’ attention. Why do you think there’s a niche for this? What is its place in the market? Who is the game for? What differentiates it from the rest?

If it’s possible, show what your game is about. Include screenshots, GIFs, trailers, gameplay videos, demo versions—all the things that are ready to show and of good quality.

How to choose a publisher?

To decide which publishers you can reach out to, you should research games similar to yours. Who published them? What was the marketing like? What areas do they focus on? Each publisher has their own personality—who would your game match? See more details on Game Developer.

Alternatively, you can find video game development communities and ask about publishers on their channels. There are also lists of publishers that can be found online. Determine their offers, since some publishers only offer support in a certain area, e.g., marketing.

When you choose your dream publisher, find a way to contact them. Many publishers offer a way to submit a game through their websites. If you want to contact a specific department, check their employee section or LinkedIn to find the right person. Are there industry events in your area? Search for a publisher there too and present your game in person.

For example, to reach All in! Games with your pitch, you can submit a game via our website or send us via email at submit@allingameses.com.


Now that you know how to prepare a great video game pitch deck, we wish you luck! Share your experience with everyone on our Discord.

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A Chernobylite Survival Book—Choose the Best Weapon for Your Playstyle https://www.allingames.com/chernobylite-choose-the-best-weapon-for-your-playstyle/ Thu, 10 Feb 2022 14:00:00 +0000 https://www.allingames.com/?p=7436 Whether you’re fresh meat or an experienced stalker seeking extra tips, our knowledge on the best weapon upgrades for your playstyle will surely be useful for you.

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Ahh, yes, the Chernobyl Exclusion Zone. It’s a land that’s dark, full of terrors, and no amount of fire can burn away the eerie fog of death that hangs over it. You won’t be able to rely on your luck to survive. Luck is with no one here, you’ll be dead before long. But fret not, my friend. This old stalker will share some knowledge with you. You don’t survive in the Zone this long and not pick up a thing or two. Whether you’re fresh meat or an experienced stalker seeking extra tips, our knowledge on the best weapon upgrades for your playstyle will surely be useful for you.

Chernobylite allows you to switch between a strategy of stealth or brutal action as you see fit. Knowing whether your preference is close combat or staying out of reach as a sniper will help you decide which weapons and upgrades are right for you. You will—and should—always have a gun on you. In the game, you can choose between four customizable arms, each of them offering slightly different possibilities: Revolver, Shotgun, AK47, and Railgun. There’s also the Molecular Plasma Thrower, which doesn’t have upgrades.

When it comes to customizing your arms, each weapon has five stats: Damage, Range, Stability, Recoil Reduction, and Magazine Size. Damage determines the power of a weapon, Range will tell you from how far away you can hit a target, Stability helps you aim with steady hands, Recoil Reduction influences your speed of shooting, and Magazine Size allows you to shoot more bullets without reloading.

Are weapon upgrades important?

Weapon upgrades will make things easier for you, but there’s no need to worry about them too much. As long as you have the necessary resources, you can change an upgrade at any time or craft enough weapons to test different possibilities.

Revolver

You get your first revolver early in the game from Olivier and you can find two more after a mission for Mikhail (Hacking Into NAR Servers in the Moscow Eye area). When you’re done with the mission, you’ll find the weapon in the building the mission started in. Revolvers can be crafted at a Crafting Station and upgraded if you have the Revolver Calibration Tools and required resources. This weapon starts with balanced statistics.

For Close CombatFor Snipers
Riffled Barrel – Damage +2 
Knuckles Handle – Stability +1, Recoil Reduction +1
Double Cylinder – Magazine Size +3
Closed Red Dot Sight – Stability +1
Hardened Trigger – Range +1, Stability +1
Sniping Barrel – Range +2, Stability +1
Heavy Stock – Range +1, Stability +1
Double Cylinder – Magazine Size +3
Sniper Scope – Range +1
Hardened Trigger – Range +1, Stability +1

Shotgun

The Shotgun offers more base Damage than a revolver, but a bit less Stability, Recoil Reduction, and Magazine Size. You can find it in Tarakan’s Hideout or in the Moscow Eye area, in a building in the northern part of the map (you’ll need a lockpick). It can be crafted at a Crafting Station and upgraded with Shotgun Calibration Tools. This weapon is rather slow and takes a while to reload, so consider increasing its Recoil Reduction for close combat.

For Close CombatFor Snipers
Widened Barrel Damage +1, Recoil Reduction +1
Reducer
Range +1, Recoil Reduction +1
Extended Magazine Space
Magazine Size +1
Open Red Dot Sight
Stability +1
Automatic Trigger System
Damage -1, Recoil Reduction -1
Long BarrelDamage +1, Range +2
Assault Stock
Stability +1
Chamber Reinforcement
Damage +1, Range +1
Closed Red Dot Sight
Range +1
Enhanced Trigger System
Range +1, Stability +1

AK47

While the Damage of AK47 is low compared to other weapons, its Stability, Recoil Reduction, and Magazine Size are higher. You can find one in Pripyat Hospital and another during the mission to find Tarakan in Pripyat Port, in the elevator shaft on the roof of the target building. The AK47 can be crafted at a Crafting Station and upgraded with Rifle Calibration Tools. While the basic weapon has a high recoil, you can decrease it with upgrades for more stable shooting.

For Close CombatFor Snipers
Sniper BarrelDamage +2, Range +2
Sharpshooter Stock
Stability +1, Recoil Reduction +1
Drum Magazine
Magazine Size +3, Stability -1,
Recoil Reduction -1
Closed Red Dot Sight
Stability +1
Sniper Trigger
Damage +2, Stability +1
Sniper BarrelDamage +2, Range +2
Reducer
Range +1, Recoil Reduction +1
Extended Magazine
Magazine Size +1
Sniper Scope Range +1
Sniper Trigger
Damage +2, Stability +1

Railgun

You can only craft this weapon in your base. First, you’ll need to build Chernobylite-Powered Tools, which will unlock the Molecular Accelerator—both the weapon and its bullets are crafted with it. Railguns can be upgraded if you have Railgun Calibration Tools and the required resources. This weapon starts with high Damage, but low Recoil Reduction. Due to many upgrades decreasing the Recoil Reduction, you may consider not upgrading it fully.

For Close CombatFor Snipers
Double BarrelDamage +2, Range -1, Stability -1,
Recoil Reduction -1
Assisted Radiation Charger
Deals more damage to human targets
Full Liquid Magazine
Range -1, Stability -1, Magazine Size +6
Sniper Scope
Range +1
Recoil Leveling System
Recoil Reduction +1
ReducerRecoil Reduction +1
Compressed
Magazine – Magazine Size +3, Stability -1
Sniper Scope
Range +1
Automatic System
Damage -2

Molecular Plasma Thrower

While the Molecular Plasma Thrower doesn’t have upgrades, it’s the strongest weapon in the game. It can only be crafted—you’ll need Chernobylite-Powered Tools and then the Molecular Accelerator to craft the weapon and its bullets. The weapon deals extremely high Damage, but has low Range and Magazine Size. It also takes a long time to reload.

Do you agree with our upgrade suggestions? If you have tips for other stalkers or want to share your own ideas for a build, join the discussion on our Discord.

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The post A Chernobylite Survival Book—Choose the Best Weapon for Your Playstyle appeared first on Allingames.

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